Studio
A family-run game studio in Atlanta.
A family-run game studio in Atlanta, Georgia, making strategy and management games for PC.
Where this comes from
A lifetime of playing.
Hesuna Studios began with a lifetime of playing. Our founder, Unal, started very young — on an Atari, then on the coin-op arcade cabinets that turned up in every corner shop. He used other people’s computers for years before buying his first PC in 1999. Strategy games were always the favourite: the slow satisfaction of building something, running it well, and watching it win.
The idea of making games, not only playing them, stayed around for decades. In 2026 the tools finally fit a small team, and the question became obvious — why not make them ourselves? Hesuna Studios LLC was founded that year in Atlanta, Georgia.
Some games are made only to sell. Some are made to earn respect. We want to be a studio that people in this industry respect — which means shipping games that work, telling the truth about how they were made, and staying in the game for the long run.
The team
We are a family of four.
Everyone has a job, and everyone plays the builds.
- Unal
- Founder · direction and game design
- Halil
- Programming and technical support
- Salih
- Graphic design and sound
- Esra
- Project tracking and general support
How we work
Four habits, kept on purpose.
Strategy first.
We make games about running things. The spreadsheet is not something we hide behind a prettier screen — reading the table, spotting the trend, and making the call is the play.
Small on purpose.
Four people means no layers: the person who designed the system is the person who fixes it. It also means we choose projects carefully and finish them.
AI-accelerated, human-directed.
We use AI tools every day — for code, for first drafts, for concept art we then rework. It lets a family studio move at the pace of a much larger one. It does not decide what the game is. Every design choice, every line that ships and every image on a store page is reviewed and owned by a person, and we say so plainly on our Steam pages.
Godot, Steam, PC.
Our games are built in the Godot engine and released on Steam for Windows first. Other platforms come when a game earns them.
Working on something we should see? Write to us →
Press, creators, publishers: the press kit is here →
